{"id":79,"date":"2022-05-08T16:05:39","date_gmt":"2022-05-08T08:05:39","guid":{"rendered":"http:\/\/www.unityfans.com\/?p=79"},"modified":"2022-05-08T23:14:42","modified_gmt":"2022-05-08T15:14:42","slug":"%e5%a6%82%e4%bd%95%e5%9c%a8unity%e4%b8%bb%e8%8f%9c%e5%8d%95%e4%b8%ad%e6%b7%bb%e5%8a%a0%e8%87%aa%e5%ae%9a%e4%b9%89%e8%8f%9c%e5%8d%95%e5%92%8c%e8%87%aa%e5%ae%9a%e4%b9%89%e5%8a%9f%e8%83%bd","status":"publish","type":"post","link":"https:\/\/www.unityfans.com\/?p=79","title":{"rendered":"\u5982\u4f55\u5728Unity\u4e3b\u83dc\u5355\u4e2d\u6dfb\u52a0\u81ea\u5b9a\u4e49\u83dc\u5355\u548c\u81ea\u5b9a\u4e49\u529f\u80fd"},"content":{"rendered":"\n<p>\u6bcf\u6b21\u521b\u5efa\u9879\u76ee\u90fd\u8981\u91cd\u65b0\u521b\u5efa\u9879\u76ee\u76ee\u5f55\u7ed3\u6784\uff0c\u6bd4\u8f83\u9ebb\u70e6\uff0c\u6240\u4ee5\u60f3\u5728\u4e3b\u83dc\u5355\u4e2d\uff0c\u589e\u52a0\u4e00\u4e2a\u4e00\u7ea7\u83dc\u5355Tools\u83dc\u5355\u548c\u4e00\u4e2a\u4e8c\u7ea7\u83dc\u5355Project\uff0c\u5177\u4f53\u547d\u4ee4CreateDirectoryWithTemple\u3002\u70b9\u51fbCreateDirectoryWithTemple\u4f1a\u521b\u5efa\u4e00\u4e2a\u6807\u51c6\u7684\u9879\u76ee\u76ee\u5f55\u7ed3\u6784\u3002\u6700\u7ec8\u6548\u679c\u5982\u56fe\uff1a<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"710\" height=\"348\" src=\"http:\/\/www.unityfans.com\/wp-content\/uploads\/2022\/05\/jishuwenzhang-2022-05-08.jpg\" alt=\"\" class=\"wp-image-81\"\/><\/figure>\n\n\n\n<p>\u521b\u5efa\u7684\u76ee\u5f55\u7ed3\u6784\u5982\u4e0b\uff1a<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1088\" height=\"1238\" src=\"http:\/\/www.unityfans.com\/wp-content\/uploads\/2022\/05\/unity-directory.jpg\" alt=\"\" class=\"wp-image-84\"\/><\/figure>\n\n\n\n<p>\u5b9e\u73b0\u65b9\u6cd5\uff1a<\/p>\n\n\n\n<p>Step 1\uff1a\u521b\u5efaC#\u811a\u672c\uff0c\u5f15\u5165\u547d\u540d\u7a7a\u95f4UnityEditor\uff0c\u7c7b\u7ee7\u627fEditor<\/p>\n\n\n\n<p>Step 2\uff1a\u5f15\u5165MenuItem\u5c5e\u6027, \u5c5e\u6027\u628a\u4efb\u610f\u9759\u6001\u51fd\u6570\u53d8\u4e3a\u4e00\u4e2a\u83dc\u5355\u547d\u4ee4<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">MenuItem(string itemName, bool isValidateFunction, int priority)\nitemName\uff1a\u83dc\u5355\u540d\u79f0\u8def\u5f84.\u5177\u4f53\u683c\u5f0f \"\u4e00\u7ea7\u83dc\u5355\/\u4e8c\u7ea7\u83dc\u5355\/..\u3002\/\u83dc\u5355\u547d\u4ee4\"\nisValidateFunction\uff1a\u9ed8\u8ba4false\u3002\u5982\u679c\u8bbe\u7f6e\u4e3atrue\u5219\u70b9\u51fb\u83dc\u5355\u524d\u4f1a\u8c03\u7528\npriority\uff1a\u663e\u793a\u6392\u5e8f<\/pre>\n\n\n\n<p>Step 3\uff1a\u5b9e\u73b0\u521b\u5efa\u76ee\u5f55\u7684\u903b\u8f91<\/p>\n\n\n\n<p>\u6e90\u7801\uff1a<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\n#if UNITY_EDITOR\nusing UnityEditor;\n#endif\n\/*\n  \u9879\u76ee\u521b\u5efa\u76f8\u5173\u7684\u5de5\u5177\u653e\u5728\u8fd9\u4e2a\u91cc\u9762\n *\/\npublic class ProjectCreate : Editor\n{\n    \/**\n     * \u521b\u5efa\u9879\u76ee\u76ee\u5f55\u7ed3\u6784\n     *\/\n    &#91;MenuItem(\"Tools\/Project\/CreateDirectoryWithTemple\")]\n    static void createDirectoryWithTemple()\n    {\n        \/\/\u83b7\u53d6\u5f53\u524d\u9879\u76ee\u8def\u5f84\n        string assetsPath = Application.dataPath;\n        Debug.Log(\"\u9879\u76ee\u8def\u5f84\uff1a\"+assetsPath);\n        \/\/\u7ec4\u7ec7\u76ee\u5f55\u7ed3\u6784\n        List&lt;ProjectDirectory> directoryList = getDirectoryList();\n        \/\/\u521b\u5efa\u76ee\u5f55\n        createDirectory(assetsPath, directoryList);\n\n    }\n\n    \/**\n     * \u521b\u5efa\u76ee\u5f55\n     *\/\n    static void createDirectory(string parentDirectoryPath, List&lt;ProjectDirectory> directoryList) {\n        \/\/\u5faa\u73af\u521b\u5efa\u76ee\u5f55\n        foreach (ProjectDirectory directory in directoryList)\n        {\n            \/\/\u7ec4\u7ec7\u76ee\u5f55\u8def\u5f84\n            string currentDirectory = parentDirectoryPath +\"\/\"+ directory.Name;\n            \/\/\u521b\u5efa\u5f53\u524d\u76ee\u5f55\n            if (!System.IO.Directory.Exists(currentDirectory))\n            {\n                System.IO.Directory.CreateDirectory(currentDirectory);\n                Debug.Log(\"\u521b\u5efa\u76ee\u5f55\uff1a\" + currentDirectory);\n            }\n            \/\/\u521b\u5efa\u5b50\u76ee\u5f55\n            if (directory.SubDirectoryList != null)\n            {\n                createDirectory(currentDirectory, directory.SubDirectoryList);\n            }\n        }\n    }\n\n    \/**\n     * \u751f\u6210\u76ee\u5f55\u7ed3\u6784\n     *\/\n    static List&lt;ProjectDirectory> getDirectoryList()\n    {\n        List&lt;ProjectDirectory> directoryList = new List&lt;ProjectDirectory>();\n        \/\/\u4f5c\u4e3a\u52a8\u6001\u6dfb\u52a0Unity\u7f16\u8f91\u5668\u529f\u80fd\u7684\u811a\u672c\u6765\u7f16\u8bd1\u3002\u5728\u8be5\u6587\u4ef6\u5939\u548c\u5176\u5b50\u6587\u4ef6\u5939\u7684\u811a\u672c\u4e0d\u80fd\u88ab\u6dfb\u52a0\u5230GameObject\u4e0a\n        List&lt;ProjectDirectory> editorSubDirectoryList = new List&lt;ProjectDirectory>();\n        \/\/editor ab\u5305\u81ea\u52a8\u6253\u5305\u548c\u7248\u672c\u7ba1\u7406\u76f8\u5173\u5de5\u5177\n        editorSubDirectoryList.Add(new ProjectDirectory(\"AssetBundle\", null));\n        \/\/editor Protocal\u534f\u8bae\u76f8\u5173\u5de5\u5177\n        editorSubDirectoryList.Add(new ProjectDirectory(\"Protocal\", null));\n        directoryList.Add(new ProjectDirectory(\"Editor\", editorSubDirectoryList));\n        \/\/\u573a\u666f\u9762\u677f\u4e2d\u7684\u56fe\u6807\u56fe\u7247\u8d44\u6e90\n        directoryList.Add(new ProjectDirectory(\"Gizmos\", null));\n        \/\/\u63d2\u4ef6\u8d44\u6e90\uff0c\u5305\u62ec\u7528C\/C++\u7f16\u5199\u7684Dll\u5e93\n        directoryList.Add(new ProjectDirectory(\"Plugins\", null));\n        \/\/\u5b58\u653e\u9700\u8981\u901a\u8fc7\u4ee3\u7801\u521d\u59cb\u5316\/\u4f7f\u7528\u7684\u8d44\u6e90\uff0c\u53ef\u4ee5\u653e\u5728\u5de5\u7a0b\u4e2d\u7684\u4efb\u610f\u6587\u4ef6\u5939\u4e2d\uff0c\u5728Resources\u6587\u4ef6\u5939\u4e2d\u7684\u6587\u4ef6\u53ef\u4ee5\u901a\u8fc7Resources.Load\u6765\u8bfb\u53d6\n        directoryList.Add(new ProjectDirectory(\"Resources\", null));\n        \/\/\u573a\u666f\u6587\u4ef6\n        directoryList.Add(new ProjectDirectory(\"Scenes\", null));\n        \/\/\u5b58\u653e\u6253\u5305\u4ee5\u540e\u7684ab\u8d44\u6e90\u5305\n        directoryList.Add(new ProjectDirectory(\"SteammingAssets\", null));\n        \/\/\u4e34\u65f6\u6587\u4ef6\n        directoryList.Add(new ProjectDirectory(\"Temp\", null));\n        \/\/\u914d\u7f6e\u6587\u4ef6\n        directoryList.Add(new ProjectDirectory(\"Settings\", null));\n        \/\/\u811a\u672c\u76ee\u5f55\n        List&lt;ProjectDirectory> scriptsSubDirectoryList = new List&lt;ProjectDirectory>();\n        \/\/Scripts Common\u516c\u7528\u811a\u672c\u76ee\u5f55\n        scriptsSubDirectoryList.Add(new ProjectDirectory(\"Common\", null));\n        \/\/Scripts Scene\u5177\u4f53\u573a\u666f\u811a\u672c\u76ee\u5f55\n        scriptsSubDirectoryList.Add(new ProjectDirectory(\"Scene\", null));\n        \/\/Scripts network\u76ee\u5f55\n        scriptsSubDirectoryList.Add(new ProjectDirectory(\"Network\", null));\n        \/\/Scripts Lua\u76ee\u5f55\n        scriptsSubDirectoryList.Add(new ProjectDirectory(\"Lua\", null));\n        directoryList.Add(new ProjectDirectory(\"Scripts\", scriptsSubDirectoryList));\n        \/\/GameAssets\u4e3a\u7f8e\u672f,\u7279\u6548\uff0c\u58f0\u97f3\uff0c\u8d34\u56fe\uff0c\u914d\u7f6e\u7b49\u6587\u4ef6\n        List&lt;ProjectDirectory> gameAssetsSubDirectoryList = new List&lt;ProjectDirectory>();\n        \/\/GameAssets \u6750\u8d28\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Materials\", null));\n        \/\/GameAssets \u6a21\u578b\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Models\", null));\n        \/\/GameAssets \u8d34\u56fe\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Textures\", null));\n        \/\/GameAssets \u9884\u5236\u4f53\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Prefabs\", null));\n        \/\/GameAssets \u97f3\u6548\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Sounds\", null));\n        \/\/GameAssets UI\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"UI\", null));\n        \/\/GameAssets \u52a8\u753b\n        gameAssetsSubDirectoryList.Add(new ProjectDirectory(\"Animations\", null));\n        directoryList.Add(new ProjectDirectory(\"GameAssets\", gameAssetsSubDirectoryList));\n\n        return directoryList;\n    }\n\n    class ProjectDirectory\n    {\n        public string Name { get; set; }\n        public List&lt;ProjectDirectory> SubDirectoryList { get; set; }\n        public ProjectDirectory(string name, List&lt;ProjectDirectory> directoryList)\n        {\n            this.Name = name;\n            this.SubDirectoryList = directoryList;\n        }\n    };\n}\n<\/code><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>\u6bcf\u6b21\u521b\u5efa\u9879\u76ee\u90fd\u8981\u91cd\u65b0\u521b\u5efa\u9879\u76ee\u76ee\u5f55\u7ed3\u6784\uff0c\u6bd4\u8f83\u9ebb\u70e6\uff0c\u6240\u4ee5\u60f3\u5728\u4e3b\u83dc\u5355\u4e2d\uff0c\u589e\u52a0\u4e00\u4e2a\u4e00\u7ea7\u83dc\u5355Tools\u83dc\u5355\u548c\u4e00\u4e2a\u4e8c\u7ea7\u83dc\u5355Project\uff0c\u5177\u4f53\u547d\u4ee4CreateDirectoryWithTemple\u3002\u70b9\u51fbCreateDirectoryWithTemple\u4f1a\u521b\u5efa\u4e00\u4e2a\u6807\u51c6\u7684\u9879\u76ee\u76ee\u5f55\u7ed3\u6784\u3002\u6700\u7ec8\u6548\u679c\u5982\u56fe\uff1a \u521b\u5efa\u7684\u76ee\u5f55\u7ed3\u6784\u5982\u4e0b\uff1a \u5b9e\u73b0\u65b9\u6cd5\uff1a Step 1\uff1a\u521b\u5efaC#\u811a\u672c\uff0c\u5f15\u5165\u547d\u540d\u7a7a\u95f4UnityEditor\uff0c\u7c7b\u7ee7\u627fEditor Step 2\uff1a\u5f15\u5165MenuItem\u5c5e\u6027, \u5c5e\u6027\u628a\u4efb\u610f\u9759\u6001\u51fd\u6570\u53d8\u4e3a\u4e00\u4e2a\u83dc\u5355\u547d\u4ee4 MenuItem(string itemName, bool isValidateFunction, int priority) itemName\uff1a\u83dc\u5355\u540d\u79f0\u8def\u5f84.\u5177\u4f53\u683c\u5f0f &#8220;\u4e00\u7ea7\u83dc\u5355\/\u4e8c\u7ea7\u83dc\u5355\/..\u3002\/\u83dc\u5355\u547d\u4ee4&#8221; isValidateFunction\uff1a\u9ed8\u8ba4false\u3002\u5982\u679c\u8bbe\u7f6e\u4e3atrue\u5219\u70b9\u51fb\u83dc\u5355\u524d\u4f1a\u8c03\u7528 priority\uff1a\u663e\u793a\u6392\u5e8f Step 3\uff1a\u5b9e\u73b0\u521b\u5efa\u76ee\u5f55\u7684\u903b\u8f91 \u6e90\u7801\uff1a<\/p>\n","protected":false},"author":1,"featured_media":81,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[15],"class_list":["post-79","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","tag-unity"],"_links":{"self":[{"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79"}],"version-history":[{"count":4,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":86,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/posts\/79\/revisions\/86"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=\/wp\/v2\/media\/81"}],"wp:attachment":[{"href":"https:\/\/www.unityfans.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.unityfans.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}